Designed by | Grant Engler |
Players | 2 |
Length | 20 min |
Extra Material | None |
Warp and Weft is a tableau-building game where both players add cards to a central grid. The twist is that one player (the Warp) scores the columns of the grid, while the other (the Weft) scores the rows.
Setup
Shuffle the deck and deal each player a hand of 12 cards. Place the top card from the deck face up in the centre of the play area to begin the tableau, then place the remainder of the deck to one side face down (it will not be used for the rest of the game). Decide which player will be the Warp (who will score columns) and which will be the Weft (who will score rows). The Warp player takes the first turn.
Game play
On your turn, take a card from your hand and place it face up onto an empty space orthogonally adjacent to another card in the tableau. The tableau can have any number of rows or columns. Once both players have emptied their hands, move to scoring.
Scoring
The Warp player chooses a column to begin scoring. Count the suit/s present on the most cards in the column, and sum the values of all the cards that contain at least one of those suits; number cards are worth their rank, Aces are worth 1, Crowns are worth 10. Next, find the suit/s present on the fewest cards (only suits present in the column are included), and sum the values of all the cards that contain at least one of those suits. If a suit has already been counted as one of the most common, they cannot also be counted as one of the least common. Lastly, subtract the second number from the first to find your score for that column. Repeat for the other columns, and add them all together for your final score. The Weft player uses the same scoring method with the rows. It is possible for a row or column to score a negative number of points.
Scoring Example 1. A column contains the cards 3














Scoring Example 2. A row contains the cards 9








The player with the highest total score wins.
The extended deck
Add either the Pawns or Courts to the deck at the start of the game. They themselves are worth no points during scoring, but can be used to alter the distribution of suits in a row/column. The Excuse may also be added: in the row/column that contains the Excuse, each player chooses 1 suit to be ignored by themselves during scoring.