Designed by | Othila |
Players | 3-6 |
Length | untested |
Extra Material | Writing Implements |
Poetry, knowing, and association.
Setup
Remove the Aces and assign one to each player. Shuffle the remaining cards. Deal five cards to each player; any remaining cards are left in the deck, face down.
Game play
The youngest player is the first speaker. She looks at her cards, selects one secretly, and writes (and subsequently speaks) a short poem, the true title of which is the name of the card. Generally, players should limit their poems to one or two lines of blank verse, but let's not get pedantic. Players are not forbidden from using the name of their card in the body of their poem, but it's a risky decision to do so.
After the speaking of the poem, each player selects one of their own cards as a title for the poem and puts them face down in a pile. The speaker shuffles them and lays them in a row, face up. If desired, the speaker may then read her poem again. Afterwards, each player, aside from the speaker, places their Ace face up under the card they believe is the poem's true title. The speaker then reveals the poem's true title: if all or none of the players guessed correctly, everyone but the speaker scores two. If only some players guessed correctly, those players and the speaker score three. Additionally, each player (including the speaker) scores one for each ace on their card (unless they are the speaker and ALL the aces are on their card).
After scores have been tallied, shuffle all the cards together—players retain their Aces. The deal moves counter-clockwise to the new speaker, and a new round begins. Play continues until a player scores X number of points.
The extended deck
There's no reason to play without this, though you can: with six players, the basic deck will still provide five cards per round to every player.
Variants
Credits
Acknowledgements to Jean-Louis Roubira, as Dixit is clearly the inspiration for this game.
Links
Comments
Still a work in progress: If you play this, let me know how it goes; mostly I need to know when the game should end.