Frogger
Designed by José Carlos de Diego Guerrero
Players 2-5
Length 20-30m
Extra Material 30 frogs (6 pawns/coins in 5 colors)

A racing game based on the famous videogame. (Translated from Frogger)

A rethemed version appears as Xing in the The Decktet Book.

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Introduction

This game is an attempt to freely mimic the famous 80's arcade videogame where you have to guide a small frog to its home across a traffic filled road and a dangerous river. Also, this game was inspired by Cartagena, from Leo Colovini.

Each player controls a group of 6 frogs which will try to reach their home safely through a dangerous path.

Setup

  • Each player chooses a color and takes the 6 corresponding tokens.
  • Place the Excuse on the center of the table and all the frogs on it.
  • Leave the 4 pawns on the side. Shuffle the rest of the cards and draw 8 cards. The corridor is built on the table from these 8 randomly chosen cards plus the four pawns. Shuffle the 12 cards and place them on a line starting at the Excuse. Cards should be placed so that only one half is visible, with the other half being covered by the next card (so only two suit icons from each card are visible).
  • Deal 4 cards to each player. This is their initial hand.
  • Take 6 cards from the deck and place them face up on the side. This is where players will take cards from. When every card is taken, 6 new cards will be placed again.

Gameplay

Turns go clockwise. The player that looks the most like a frog starts the game (this is not necessarily an advantage).

During a player's turn, they can make from 1 to 3 actions. These are the possible actions:

  • Play a card and advance a frog.
  • move a frog back and take a card.

The actions can be made in any order but players must at least do one each turn if possible.

Playing a card and advancing a frog

First you must play a card from your hand. Then choose a frog and advance it to the first card on the path that shares one of its suits with one of the suits from the card played (your choice). The actual suit symbol on the path must be free of any other frogs. Then, place your frog on top of the matching symbol suit (effectively covering it up).

If there are no matching suit symbols on the whole line of cards, then just advance the frog to its home at the end of the path (right outside the end of the path of cards).

Note that only suit symbols are considered to be spaces where frogs can be moved to on a card. Numbers and Pawn or Crowns symbols are ignored on the path.

Moving back a frog and taking a card

Choose a frog and move it back to the first card that has at least one free symbol (with no frogs on it). Place the frog on one of the free suit symbols on that card.

When moving back, cards that are completely occupied are skipped over.

Afterward, choose a card from the 6 that were placed to the side and add it to your hand. This is the only way players can get cards. Note that you may not take a card that has the same suit as the one the frog landed on.

When all 6 cards are taken, deal a new set of 6 cards from the deck. If the deck runs out, just shuffle the discard pile to create a new deck.

Note that the Excuse card, is a valid space when moving back. If moving there, you may take any card from any suit.

Blocked Players

In the event that a player finds themselves in a situation where they've got no cards and all their frogs are either at the Excuse or home (no frogs on the actual path), then they're blocked (can't use a card to advance, and can't move back to take a card).

In this case, the player may use their whole turn to take a card.

Remember that as long as you can move a frog back (even to the Excuse card) you're not really blocked, and even if you move back to a spot where you can't take any card (because you're on the same suit symbol as every available card) you can keep using move back actions until you can take a card (if necessary, reaching the Excuse again).

Crowns and Aces

If you play a Crown or an Ace to advance a frog, any other frogs on the card you move your frog to are sent back to the Excuse card (devoured by crocodiles, hit by trucks, etc…). The only frog that stays on the card is the one that just moved there.

End of the Game

The first player to take all 6 frogs home wins the game.

Credits

Game Design: Jose Carlos de Diego Guerrero

English Translation: Jorge Arroyo

License

The original rules text is (c) 2009, Jose Carlos de Diego. This translation was made with the autorisation of the original author and it's (c) 2009, Jorge Arroyo.

The text for this translation is released under a Creative Commons License (by-nc-sa)

Links

  • Frogger - Wiki entry for the original Spanish version of the game
  • blog post where the author first released the game.

Comments

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