Bharg
Designed by P.D. Magnus
Players 2
Length ?
Extra Material None

a set-making game for 2 players

Object of the game: To bind all the cards in your hand.

Setup

Each player is dealt a hand of seven cards. The dealer then deals one card face up to start a discard pile. If the face up card is an ace, then that card starts the Ace Pile and the dealer continues to deal cards face up until there is a non-ace to start the discard pile.

As the game progresses, there will be two discard piles: one for aces, the other for number cards and crowns. The discard pile for aces is called the Ace Pile.

Game play

On your turn, you may take the top card of the numbers-and-crowns discard pile or the top card of the deck. Then you discard a card.

A set is a group of three or more cards that have one of each suit between them without duplication. A set must have one and only one instance of each suit.

For example: A three card set could consist of the 2 of Leaves and Waves, the 4 of Suns and Moons, and the 5 of Knots and Wyrms. A four card set could be the Ace of Moons, the Crown of Suns, the 7 of Waves and Wyrms, and the 6 of Leaves and Knots.
Three cards of the same rank (the three 6s, for example) will always form a set. Sets will be larger than three cards only if they include aces or crowns, which provide one suit each.

A card is bound if it is part of a set or has a suit symbol matching the top card of the Ace Pile. A bound card may be part of a set and also match the top card of the Ace Pile.

If all seven of your cards are bound after you have discarded, then you win the round. Note that you cannot win until you have discarded. If you discard an ace, this may change which cards in your hand are bound and which are not.

Scoring: When you win, you score the value of any unbound cards in your opponent's hand: Aces are worth one, crowns are worth ten, and numbered cards are worth their rank.

With multiple rounds, play continues until one player reaches a target score. 50 is good.

The extended deck

If you want to spice up the game, you can add in the Excuse, the Pawns, or both. Just shuffle them in at the beginning of the game.

The Excuse: The Excuse is a blank. It always counts as bound, but it does not help to bind other cards.

Pawns: Pawns contribute all three of their suits to a set and can be bound by an Ace that matches any of those three suits. A player who goes out gets 10 points for an unbound Pawn in their opponent's hand.

Variants

More players:The game could be played with three players in this way: Hand size is six cards, rather than seven. When the draw pile is exhausted, shuffle all but the top discard together with all but the top card of the Ace Pile. Use this as a new draw pile.

Credits

Original design: P.D. Magnus

Playtesting: Cristyn Magnus

Links

Comments

page_revision: 8, last_edited: 1243784318|%e %b %Y, %H:%M %Z (%O ago)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License