We gave this a try today. While I generally like push your luck games, in the end I found this one to be a bit on the long side, especially as it doesn't offer many choices… Maybe the fact that we were only 2 and the pile of tokens took longer to be depleted was a factor (maybe it would be better to adjust the size for fewer players), but I don't know…
In the end I think the lack of choices and sense of progression is what made it fail for us… For example, you draw a crown and roll a 10. It seems you should jump of joy but then you realize there's no prize for conquering such overwhelming odds… the game even gives you less reward… Also, each turn your only choice is to throw one or two dice, and then to draw or not, but as some cards are almost impossible to beat, it's just a matter of luck. There's no way to control the randomness…
I think what I like about push your luck games is the sense that your odds usually decrease the more time you keep on trying. It's usually not so hard to get a small "prize" but if you want a bigger one it gets increasingly harder. Instead, here the difficulty is totally random… It doesn't matter if you've stolen on 5 houses, the next one might be a 2 and get you 2 more treasures easily, or you could just get a crown on your first roll and get nothing…
Also, the first thing I thought when the rules say that scoring rewards variety was a system like in Tigris & Euphrates where you score is the number of tokens of the suit you've got less amount of. As it is, a player that concentrates on just two suits will win over a player that has treasures of all types…