Announcements For New Games

Solo Hex

1234400647|%e %b %Y, %H:%M %Z (%O ago)

Solo Hex has been added to the wiki. I can't figure out how to tag it though. If somebody could tag it, or tell me how, I'd be very grateful.

Solo Hex is a solitaire game I created a few weeks ago. As such, it needs play testing. you can find it in the all games list.

Comments: 2 | category: News / New Games

A new solitaire game

1230433271|%e %b %Y, %H:%M %Z (%O ago)

I've made a new wiki entry for this game: Gongor Whist

I have played it for a while, and it may be too easy as it stands. However, I might just have gotten lucky.

The scoring could probably be more elegant. Any suggestions along that line are welcome.

Comments: 0 | category: News / New Games

Sovereign Power

1230324436|%e %b %Y, %H:%M %Z (%O ago)

In November, Cristyn came up with a game we call Magnate. We have played it at least twenty times since, revising the rules substantially. I have written up our current version.

Unfortunately, it requires lots of parts in addition to the Decktet: a six-sided die, two ten-siders, and lots of tokens. I worry that this might be too much for a Decktet game.

Although the game is for two players and is clearly inspired by Settlers of Catan, it is not much like the two-player Settlers Card Game. If anything, it's a port of the original Settlers.

The rules are different in several nice respects, though: Rather than continuing until one player gets a target number of victory points, the game ends after the second time through the deck— this can definitely make the endgame a race. If you can't build anything on your turn, you sell one of the cards from your hand— so you never have turns in which you just can't do anything.

I haven't created a wiki page for it yet, but I thought I'd post about it.

EDIT: OK, we changed the name of the game. It had been called Sovereign Power, which seemed a bit misleading.

Comments: 0 | category: News / New Games

A Murder-Mystery game

1229178846|%e %b %Y, %H:%M %Z (%O ago)

I'm currently working on a clue style game.
Basic structure: Each character card has an alibi and you are trying to deduce (by process of elimination) who murdered the current dead guy, and why, ie. The killer was the Author, in the desert, because of a betrayal.

I'll have playtest rules out soon :-)

Comments: 2 | category: News / New Games

Ouroboros, a new trick-taking game

1229123336|%e %b %Y, %H:%M %Z (%O ago)

Trick taking games with the Decktet (like Ace Trump) don't actually feel much like trick taking games to me. Since the number cards are cross suited, you can't lead one to force people to play a particular suit. So you can only rarely play a middling card knowing that everything above it has been played.

Today I had the idea of playing with just the top of the two suits on number cards. This would make it possible to exploit a short or long suit. It would still have some of the weird structure of the Decktet, because there would be different numbers of each suit: 10 moons, 7 suns, 7 waves, 5 leaves, 5 wyrms, and 2 knots. (Only the ace and crown of knots would count as knots, since the knot suit symbol is always printed second when it appears.)

Still, this ignores the second suit entirely. So here was my second idea: After looking at their hands, players bid. The high bidder gets to declare TOP or BOTTOM. If TOP, then cards count as having their upper suit symbol for the duration of the hand. If BOTTOM, their lower suit symbol.

The highest bidder leads. Other player must follow the lead if they can. There is no trump, so high card in suit wins.

The high bidder only gets points if they make their bid, other players score regardless: One point per trick.

Given the distribution for TOP, you'd want to call it if you had a lot of moons, suns, or waves. The distribution for BOTTOM is mirror image: 2 moons, 5 suns, 5 waves, 7 leaves, 7 wyrms, and 10 knots. So you'd want it if you had long suits in knots, wyrms, or waves.

Here are the number cards assigned to each suit, TOP:
moons: 2,3,4,5,6,7,8,9
suns: 2,3,5,6,7
waves: 2,4,7,8,9
leaves: 3,6,9
wyrms: 4,5,8
knots: -

BOTTOM:
moons: -
suns: 4,8,9
waves: 3,5,6
leaves: 2,4,5,7,8
wyrms: 2,3,6,7,9
knots: 2,3,4,5,6,7,8,9

Adding pawns, leave out the Watchman. Pawns TOP would be a moon, a sun, and a wave; BOTTOM would be a leaf, a knot, and a wyrm.

This also avoids the complication that arises in Ace Trump, when two players follow suit with the same rank. It can't happen in this game.

I haven't tried this yet, but I guess it would be less random and more like a trick-taking game. Thoughts?

Comments: 2 | category: News / New Games

Dueling Runes - A game of spell casting and dueling wizards

1227919237|%e %b %Y, %H:%M %Z (%O ago)

Dueling Runes

I've posted the preliminary rules for a game I'm working on based on the concept from "Waving Hands" the classic game of wizard duels.

I've basically simplified the spell system so spell effects are easy to remember, and after a few games players shouldn't even need the small 3x3 table of spells.

I've tired to keep the spells that would make for nice interaction between players, with a balanced number of offensive and defensive spells. Also, offensive spells can usually be countered in different ways, so players have to choose when and how to attack and how to best defend against the possible attacks of their opponents.

Any feedback is welcomed, and feel free to post commnts here or in the game's page.

Comments: 2 | category: News / New Games

Emu ranchers

1227418493|%e %b %Y, %H:%M %Z (%O ago)

I am not sure what the protocol will be here on the Wiki, but here's a forum post about my game Emu Ranchers. I entered it into the Wiki yesterday.

Comments: 1 | category: News / New Games

Epic - notes for a game in progress

1227404175|%e %b %Y, %H:%M %Z (%O ago)

I've started writing down some concrete ideas and mechanisms for a game I've been vaguely thinking of for a while. The intent is to focus on the names and interpretations of the cards, so that they'll make a story.

So far I've worked out a way to generate a timeline of the story, with the location of each scene, and choose the characters to play. Epic isn't a complete game yet by any means, but I've got some more ideas that I need to bring into focus.

Comments: 7 | category: News / New Games

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