Here's a list of all the games currently available on the wiki:
Follow the Author
Designed by | Mycake |
Players | 2 |
Length | 30 minutes |
Extra Material | Something to keep score with |
A battle for lexicographical superiority.
Foolish Mortals
Designed by | Cristyn Magnus |
Players | 4 (maybe 3 or 5) |
Length | 30 min, maybe |
Extra Material | None |
a story-telling game for meddling immortals
Forget Venice
Designed by | Andrew Watson |
Players | 3 |
Length | 45 minutes |
Extra Material | Cheat Sheet and Player Sheet |
Forget Venice (FV) is a set collection game. It uses a "divide the pie into three slices" mechanism to distribute cards to the players. Scoring, which takes place at the end of each half of the game, involves assessing your collection against three criteria. Most cards will score on more than one criterion.
Fractured Atlas
Designed by | Mike Everett-Lane |
Players | 2-4 |
Length | 60 minutes |
Extra Material | Extended deck; 30-40 stackable tokens for each player in different colors |
Another 4X Decket game!
Frogger
Designed by | José Carlos de Diego Guerrero |
Players | 2-5 |
Length | 20-30m |
Extra Material | 30 frogs (6 pawns/coins in 5 colors) |
A racing game based on the famous videogame. (Translated from Frogger)
A rethemed version appears as Xing in the The Decktet Book.
Gasp!
Designed by | Greg James |
Players | 2-5 |
Length | 15 |
Extra Material | Suit Chips/Tokens: 10 in each of the Decktet's 6 suits |
Gasp! is a chaotic, extremely interactive trick-taking game for the Basic Decktet, a handful of its suited tokens and 2-5 players. Players are likely to gasp in astonishment as they watch their fortunes change with alarming frequency and rapidity.
One token in the reigning suit is awarded after each trick and the winner will be the first player to acquire 2 tokens in each of the Decktet’s 6 suits.
Goblin Market
Designed by | P.D. Magnus |
Players | 3-6 |
Length | 30 minutes |
Extra Material | coins |
a magical little auction game
Gongor Whist
Designed by | P.D. Magnus |
Players | 1 |
Length | quick |
Extra Material | None |
a solitaire trick-taking game
Head Solitaire
Designed by | David L. Van Slyke |
Players | 1 |
Length | Short |
Extra Material | None |
a Decktet solitaire game that does not require a playing surface
Hermit
Designed by | P.D. Magnus |
Players | 2-5 |
Length | 30 minutes |
Extra Material | None |
You're a hermit who tries to avoid having people follow you home. So are all of your opponents.
Hexaract
Designed by | Dejan Racković |
Players | 1 |
Length | 10-15 min |
Extra Material | 5 six-sided dice, suit chips, way to keep track of damage |
A solitaire adventure game for the decktet.
The Kingdom is facing the biggest threat ever! Dark, ancient forces have returned and are unleashing their evil and terror causing destruction and mayhem. You, Jacynth's most famous adventurer, have an important task. Retrieve all 6 pieces of an ancient artifact and bring it to the secret chamber where a ritual will be performed to destroy the source of this evil. Its minions will try to stop you along the way.
Hidden Wall
Designed by | Ghislain Levelque |
Players | 1 |
Length | ? |
Extra Material | Extended decktet, 2 decktet dice or 2 standard d6 dice and correspondance table, suit chips |
Solo or 2P game using the roles of the cards
If Badger was a Bunny
Designed by | Justus Pang |
Players | 2 |
Length | 20 |
Extra Material | None |
An asymmetric climbing race game for two.
Jacynth
Designed by | P.D. Magnus |
Players | 1-3 |
Length | 20 minutes |
Extra Material | 4 markers per player, in different colors |
a territory control Decktet game for 2-3 players, plus a solitaire variant
Jigger
Designed by | Greg James |
Players | 2 or more |
Length | 10 mins |
Ages | 4 and up |
A "Go Fish" style Decktet game designed by and for younger players (or the young at heart). With more players and more decks, Jigger becomes the Decktet’s first party game.
Journalists
Designed by | Jeff Warrender |
Players | 2-4 |
Length | 30 minutes |
Extra Material | Extended deck, 12 chips/player, ~50 cubes |
Players are journalists, and have just received a lead to an important story. There are 12 hours (time chips) until press; each player must assemble the best story possible in that time, by gaining evidence (cards), and getting attestation (cubes) to support that evidence. Suits loosely represent the 6 categories ("who", "what", etc), and each player has a category in which he/she specializes (Aces). At the end of the game, the strongest story will be printed, and that player will be the winning journalist.
Kingpins
Designed by | P.D. Magnus |
Players | 3-5 |
Length | 1 hour |
Extra Material | tokens |
An auction game of cunning masterminds and twisted capers
Kittyhawk
Designed by | Ezra Bradford |
Players | 1 |
Length | |
Extra Material | A double decktet |
Another olde style solitaire game for the Decktet. (Rules version 2.0)
Landlord
Designed by | MY Tian |
Players | 3 |
Length | Short |
Extra Material | Extended decket, a first player token and something to keep the scores |
A 3-player-only climbing(shedding) game. It’s the adaption of a popular playing-card game Landlord(斗地主) in China.
Here might be a background, but I’m still thinking about it.